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THE QUARRY

SUPERMASSIVE GAMES Cinematic Designer | 2019 - 2021


THE START OF THE JOURNEY

Cinematic Designer at Supermassive Games was my first role in the games’ industry. I joined in 2019, straight out of university, and was assigned to work on The Quarry for the whole duration of my employment. I worked in Unreal Engine 4 using Visual Scripting, alongside a variety of specialized in-house tools.

MY RESPONSIBILITIES

  • Logic & Scripting: Designing and implementing game logic through visual scripting systems and in-house tools.
  • Level Design: Blocking out gameplay as white-box levels and creating compelling spaces to investigate, explore, and survive in.
  • System Development: Aiding the development of gameplay systems that scale and evolve in complexity and challenge over the course of the game.
  • Collaboration: Iterating with programmers and artists to push gameplay beats from white-box to final quality.
  • Cinematics: Creating cinematic sequences to a high standard with a focus on storytelling, pacing, and integrating animation data and cameras.
  • Narrative Flow: Creating the moment-to-moment flow and logic for complex branching narratives.

OFFICIAL TRAILER

DESIGN TOOLKIT

Unreal Engine 4In-house ToolsVariablesScriptingBlueprintBranching NarrativesStoryboardsDocumentationScript ImplementationPrototypingSequencerCinematics

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